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Starpoint gemini 2 mining
Starpoint gemini 2 mining








starpoint gemini 2 mining

Choices and perks should never be without a side effect, this already shows in your reputation system which is 'one or the other', let this aspect in on other parts of the game too, it's awesome. Small touches that bring a world to life, really. If you know the game Space Rangers and its freeroaming part, you will know what I mean (random targets you attacked would offer you increasing sums of money if you let them live). No way they won't hail you when you are about to blow them away, or vice versa. In the end this space sector contains humans, and humans generally really like to live another day. You also can put some points in the 'XP-abillity', it gives you 5, 10 or 15 more xp. So remember to balance both XP and economy. Beware though that you can end up outleveling your economy and end up in a gunship at level 20 where missions start getting harder. We already have this with illegal commodities. All there is to do if you want fast leveling is just do missions. Also, I would love those guys to hail me and offer me an 'easy way out' such as jettisoning cargo to avoid a fight. In this light, currently encounters are 'out of the blue', this change would give some more purpose or reason to them. Similarly you could make trade and mining licenses have repercussions, such as making you a juicy target for pirates because you have valuable cargo.

starpoint gemini 2 mining

#Starpoint gemini 2 mining license#

For example, license holders with the Trinity Free States can never get reputation with pirate factions and the longer they hold the license, the higher the chances of pirate raiding parties or assassins coming for the player? I think it would also be a nice touch if licenses would influence reputation in some way.










Starpoint gemini 2 mining